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Video Games and Esports ETF

Invest in the fast-growing eSports sector

Marketing Communication

VanEck Video Gaming and eSports UCITS ETF

  • Exposure to the long-term growth of the video gaming industry
  • Access to 25 current global leaders through one purchase in Europe’s first eSports ETF
  • Take part in the transformation of the media and sport industries

ETF Details

ETF Details

Basis-Ticker: ESPO
ISIN: IE00BYWQWR46copy-icon
TER: 0.55%
AUM: $694.7 M (as of 13-02-2025)
SFDR Classification: Article 8

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Typically lower reward

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Risk: You may lose money up to the total loss of your investment due to Equity Market Risk and Risk of investing in smaller companies as described in the Main Risk Factors, KID and prospectus.

eSports ETF Allows to Take an Advantage from the Growing Industry

Global revenues and players of the videogaming sector

* Estimates

Source: Newzoo Global Games Market Report 2018-2024, Past performance is not indicative of future results, current data may differ from data quoted.


Growth could continue on the back of new technology and business models

Increasingly powerful smartphones put high-end games within the reach of billions of people worldwide.

Profit from the boosting smartphone industry via eSports ETF

Powerful smartphones foster the growth of the eSports industry

AI can boost creativity and improves the quality of immersion and interaction, enriching the overall gaming experience.


AI can streamline game development and operations, reducing costs and increasing efficiency across the gaming ecosystem

AI can streamline game development and operations, reducing costs and increasing efficiency across the gaming ecosystem

In-game spending increases the life cycle of games and also potential revenues from paying customers.

Spendings during games raise the value of eSports

In-game purchases promote the advancement of eSports

Cloud gaming platforms bring video games into living rooms, without a need to purchase expensive equipment.

Esports will advance further via cloud gaming industry

Cloud gaming industry forwards the progress of eSports

The ETF Allows to Invest in the Future of Sport

From home consoles to in-game events with millions of attendees, the video game industry is disrupting traditional sports and media, and experiencing a period of transformative growth. However, as with any investment, the sector may be influenced by factors such as market dynamics and evolving consumer trends, which could affect company performance in various ways.

Shifting Trends in the Video Gaming Industry

Esports ETF Provides Access to This Modern Sports

Risk: Investors should consider the risks this ETF carries before investing, such as the fact that the companies it invests in, may be more volatile and less liquid than the securities of large companies. See dedicated Main Risk Factors section on this website and please refer to the KID and Prospectus for more detailed information on the risks.

Esports Expanding Horizons in Sports and Gaming

Esports, multiplayer video games played competitively for spectators, are adding a new dimension to the video gaming industry.

By 2030, the total eSports audience is expected to surpass 1 billion people, as digital natives take up the hobby3. The global eSports market is projected to grow more than fivefold from 2023 to 2032, exceeding a value of 10 billion U.S. dollars within the next decade.4

3 Source: Morris Futurist, 2024.

4 Source: Statista Esports: Market Data & Analysis Study 2024.

Esports reflects the convergence of entertainment, video gaming, sports and media:

  1. Large eSports events, such as the League of Legends finals, can pack stadiums with spectators.
  2. The price pots for eSports tournaments can be over USD 50 million5.

5 Source: EsportsEarnings.

  • Many traditional sports clubs have launched their own eSports teams, as AC Milan, AFC Ajax, Bayern München, Manchester United or Paris Saint-Germain.
  • Also traditional sport leagues like the English Premier League or German Bundesliga have initiated their virtual eSports counterpart – with many teams participating.
  • In 2025, the inaugural International Esports Olympics will take place, marking a significant milestone in the recognition of eSports as a competitive discipline on the global stage.

Performance of the VanEck Esports ETF

Source: VanEck. Performance is shown in USD. Past performance is no indicator for future results. Investing is subject to risk, including the possible loss of principal.

Top 10 Holdings as of 31 Jan 2025

View All Holdings
Holding Name Shares % of Net
Assets
Tencent Holdings Ltd 949,540 7.73
Applovin Corp 129,469 7.57
Nintendo Co Ltd 681,100 7.12
Advanced Micro Devices Inc 384,502 7.05
Roblox Corp 574,462 6.46
Netease Inc 387,329 6.30
Bandai Namco Holdings Inc 1,309,006 5.16
Krafton Inc 126,156 5.00
Aristocrat Leisure Ltd 659,777 4.92
Capcom Co Ltd 1,212,832 4.41
Top 10 Total (%) 61.70
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Main Risk Factors of an eSports ETF

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The securities of smaller companies may be more volatile and less liquid than the securities of large companies. Smaller companies, when compared with larger companies, may have a shorter history of operations, fewer financial resources, less competitive strength, may have a less diversified product line, may be more susceptible to market pressure and may have a smaller market for their securities.

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The Fund’s assets may be concentrated in one or more particular sectors or industries. The Fund may be subject to the risk that economic, political or other conditions that have a negative effect on the relevant sectors or industries will negatively impact the Fund's performance to a greater extent than if the Fund’s assets were invested in a wider variety of sectors or industries.

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The prices of the securities in the Fund are subject to the risks associated with investing in the securities market, including general economic conditions and sudden and unpredictable drops in value. An investment in the Fund may lose money.

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